Daniel Maya
←  3D  /  Modeling · Rigging

Genichiro and Pichu, as a collectible figure

A personal project to keep developing my sculpting, modeling and texturing with established characters: Genichiro, the antagonist of Sekiro, and Pichu from Pokémon.

Skills
Sculpting · Retopology · Hand-painted textures · Rigging
Tools
Blender · Photoshop · After Effects
View on Behance ↗

01

References

I studied how he looks in the game. I started with Genichiro and added Pichu as a nod to his lightning skill: both hurt themselves when they use electric attacks.

02

Base sculpt

I blocked out the shapes and refined them in Blender. Getting a face that was stylized yet recognizable was the challenge: the game is fast third-person combat and there are few clear references.

03

Retopology

I did the head by hand and the body with Quad Remesher. I wasn’t planning to animate him, so this was enough to pose him as a collectible figure.

04

Hair, clothing and weapons

I simplified his clothes for a stylized version, the way Fortnite does with characters from other franchises. The hair is beveled curves; I also modeled the katana and the great bow.

05

Texturing

I hand-painted the skin, the scar and the shading. The clothes use procedural materials, and the weapons mix procedural and BlenderKit textures.

06

Adding Pichu

Along the way I decided to add Pichu: the same process, hand-painted textures and a simple rig to pose him next to Genichiro.

07

Rigging and posing

I rigged Genichiro with Rigify; the katana follows his hand with a Child Of constraint. Both ended up on a base, like an action figure.

08

Final renders

Next project

Fishing on the pier

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