Fishing on the pier, a hand-painted diorama
A university project to explore a 3D diorama with an original character and hand-painted textures: Grumpeld, the fisherman.
- Skills
- Concept art · Modeling · Hand-painted textures · Rigging · Animation
- Tools
- Blender
01
Concept art
I went for a melancholic, lonely pier and a rough, grumpy character inspired by Davy Jones. The sketch defined shapes and colors; another one of the props served as my checklist while modeling.
02
Character modeling
I blocked out the shapes from the sketch, sculpted the face and arms with toy-like proportions and, after a quick retopology with Quad Remesher, modeled the clothes, boots, hat and belt.
03
Texturing
I painted in Blender starting from the concept and refined it to make it more lively. I baked the sculpt’s details into a normal map for the face.
04
Props
The props are simple; the detail is in the textures. I also modeled the pier planks and animated the sea with two Ocean modifiers.
05
Rig, pose and staging
I made a simple rig with Blender add-ons and dressed the pier with Grumpeld and all his fishing gear.
06
Final renders
I rendered the diorama in Blender and added a simple animation to the character.
Next project
The Sphinx