← 3D / Modeling
View on Behance ↗Knight built for real time
An original character modeled and textured for real-time engines, with a realistic look inspired by 16th-century armor.
- Type
- Original character
- Skills
- Modeling · PBR texturing
- Tools
- ZBrush · Blender · Substance Painter
- Polygons
- 142k triangles
The process
A story told through the armor
I started from real 16th-century pieces, mainly the Greenwich armor, and modified them so the outfit would say something about the character.
Armor like this would come with a helmet. I chose a more “cinematic” direction to practice modeling the head and hair.
The whole character follows a PBR texturing workflow, ready to be used in a real-time engine.
Tech specs
- Full character
- 142k tris
- Armor
- 88k tris
- Hair
- 26k tris
- Head, eyes and mouth
- 28k tris
- Sword
- 888 tris
- Dagger
- 772 tris
Next project
Aquila