Daniel Maya
←  3D  /  Modeling

Knight built for real time

An original character modeled and textured for real-time engines, with a realistic look inspired by 16th-century armor.

Type
Original character
Skills
Modeling · PBR texturing
Tools
ZBrush · Blender · Substance Painter
Polygons
142k triangles
View on Behance ↗

The process

A story told through the armor

I started from real 16th-century pieces, mainly the Greenwich armor, and modified them so the outfit would say something about the character.

Armor like this would come with a helmet. I chose a more “cinematic” direction to practice modeling the head and hair.

The whole character follows a PBR texturing workflow, ready to be used in a real-time engine.

Tech specs

Full character
142k tris
Armor
88k tris
Hair
26k tris
Head, eyes and mouth
28k tris
Sword
888 tris
Dagger
772 tris

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