Daniel Maya
←  3D  /  Modeling · Rigging

Aquila, a semi-realistic pilot

An original character inspired by Final Fantasy, Nier and other JRPGs: expressive anime features with realistic proportions and textures, so she feels believable in a fantasy world.

Skills
Design · Sculpting · Retopology · Texturing · Rigging
Tools
Blender · Substance Painter
View on Behance ↗

01

Sculpting

I blocked out the main shapes and then refined the details. I gave her an elven look, with exaggerated pointed ears and an athletic build; the eyes are somewhat stylized but close to real proportions.

02

Retopology

I did it by hand to make texturing and rigging easier, with a moderate polycount that keeps the sculpt’s details and works in real time.

03

Hair, clothing and accessories

I pictured her as an independent pilot in a modern world with touches of fantasy. The hair is made of curves with a custom bevel to get an anime cut.

04

Texturing

In Substance Painter I aimed for a realistic finish: worn leather with an embroidered patch of my own design, ripped denim done only with textures, and skin with tone variations so it doesn’t look like plastic.

05

Rigging

I rigged her with Rigify, adjusted the weight painting and used shape keys to fix the bandages, clothes and zipper so they wouldn’t clip when she moves.

06

Final renders

I posed the character, modeled the teeth to allow more freedom in her expressions, and rendered in Blender with three-point lighting.

Next project

Cloud Strife

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