Daniel Maya
← Projects / Case study · E-commerceBoardos

A store that helps you choose your next board game.

Role
UX/UI design From idea to prototype
Duration
5 days October 1–5, 2026
Context
Google UX Design Certificate
Tools
Figma
Boardos home page on a desktop screen

Site screens · Swipe to explore

Problem

Buying a board game without knowing which one to pick

General stores mix games with toys and don’t filter by what matters when you play: how many players, how long it lasts, what age it’s for and how hard it is.

Solution

A store that guides the choice and the payment

Board-game-specific filters, a five-question quiz, product pages that explain how to play, and guest checkout with local payment methods (PSE, Nequi or Efecty).

Outcome

Five people completed all five tasks

A moderated test with the high-fidelity prototype. Nobody needed help, and what they asked to improve led me to develop the quiz further.

01 · Research

The problem isn’t a lack of stores, it’s a lack of guidance

I started from secondary sources (market reports, player surveys and e-commerce usability studies), an analysis of three reference sites, and informal conversations with players and shoppers.

71%

of hobbyists discover games through recommendations, not advertising.

PrintNinja · 545 players · 2018

42%

of large online stores have no category-specific filters.

Baymard Institute

70%

of carts are abandoned; 4 in 10 abandonments are due to extra costs.

Baymard Institute

63.9%

of online payments in Colombia are made with PSE.

CCCE · Q2 2025

1

Discovery

You can’t filter by players, duration, age or complexity, so you can’t tell whether a game works for your group.

2

Confidence to decide

The product page doesn’t explain how to play or show useful reviews, so people go looking elsewhere.

3

Hidden total cost

Shipping shows up at the very end, on top of an import price that’s already high.

4

A checkout not built for Colombia

It forces you to create an account and doesn’t offer PSE, Nequi or cash.

The player surveys come from the U.S. and Europe; the informal conversations, without a structured script, helped me check them against the Colombian context.

02 · Personas

Three people, three ways of shopping

Built from the secondary sources and the informal conversations.

Andrés Ruiz

The hobbyist · 31 · Bogotá

“Before buying, I watch a video review and check how long a game takes. If the store doesn’t tell me, I leave.”

Goal

Find new releases and expansions by mechanic and complexity, know whether they come in Spanish, and pre-order.

Frustration

Product pages without duration, language or complexity; not knowing if it’s in stock.

Laura Mejía

Gift buyer · 27 · Medellín

“I want to get something for my brother, who plays a lot, but I don’t know which ones he has or which one is good.”

Goal

Quickly pick a safe bet for 4 to 6 people, know when it arrives, and pay without creating an account.

Frustration

Too many options with no guidance, jargon she doesn’t understand, and shipping that appears at the end.

Catalina Torres

Mom of two · 41 · Cali

“I’m looking for something my 8- and 11-year-olds can understand in ten minutes, that we can all play.”

Goal

Filter by age and short duration, see that the game is easy to learn, and get it before a certain date.

Frustration

Worries about buying something that ends up on the shelf, and doesn’t trust stores she doesn’t know.

03 · References

Three references and an open space

None of them combine discovery designed for board games with local payment. That’s where Boardos fits.

Amazon

General marketplace

Does well

Search with a category selector, a clear buy box, “frequently bought together” and reviews.

Missing

Mixes games with toys and doesn’t filter by players or duration.

Boardos takes

Search with autocomplete, the buy box and cross-selling.

Steam

Video game discovery

Does well

Tags by mechanic, recommendations and discovery quizzes.

Missing

Doesn’t sell physical games.

Boardos takes

The tags and the “Find your game” quiz.

Buscalibre

Online store in Colombia

Does well

Catalog by category, pre-orders, prices in pesos and local payment.

Missing

A product page designed for books, with no game attributes.

Boardos takes

Category navigation, pre-orders and local payment.

04 · Information architecture

Six branches and ten screens

The sitemap separates catalog, search, discovery, purchase, account and help. The dark boxes are the ten screens that got a wireframe.

05 · From low to high fidelity

From gray wireframe to store

First, ten wireframes at 1440 px and a low-fidelity prototype of the purchase flow. Then the design system and the same ten screens at 2560 px.

Low fidelity · Home

Structure and hierarchy in gray, with the header, footer and product card as components.

High fidelity · Home

The same structure with the brand, illustrated covers and interactive states.

  1. Oct 1

    Architecture and wireframes

    Sitemap and ten grayscale wireframes.

  2. Oct 2

    Low-fidelity prototype

    The full purchase flow, with autocomplete and an add-to-cart notice.

  3. Oct 2 – 5

    Design system

    Color tokens with AA contrast, two typefaces and components.

  4. Oct 5

    High-fidelity prototype

    Ten screens at 2560 px and about 600 interactive elements.

  5. After

    Testing and iteration

    Five usability sessions and a more complete quiz based on what participants asked for.

06 · Decisions

Four decisions, one for each pain point

Decision 01

A quiz for people who don’t know games

Five questions about the group, ages, time, style and budget lead to a list sorted by match. You don’t need to understand categories or mechanics. After testing, I built it out fully, with your answers always in view.

Addresses

Discovery

“Find your ideal game” quiz

Decision 02

Filters for what matters when you play

Players, duration, age, complexity, mechanic, publisher and language. The same data appears on every product card, so you can compare without opening the product page.

Addresses

Discovery

Strategy games category with filters

Decision 03

A product page that saves you from hunting for reviews

Players, duration, age and complexity sit at the top. Further down: how to play, what’s in the box, and reviews rated by aspect.

Addresses

Confidence to decide

Product page for Reinos de Ámbar

Decision 04

The total in view, and payment the way Colombians pay

Shipping and the total are visible from the cart. You can check out as a guest and pay with PSE, Nequi or Efecty, under a simplified checkout header.

Addresses

Total cost and checkout

Cart with shipping and the total visible

07 · Visual identity

A warm brand, like a game night

The die replaces the “o” in the name, and the tilted plate recalls a stacked board. The system is called Warm Tabletop Modern.

Exploration

Eight directions for the logo: six come from hand sketches and two are new proposals.

Final logo

The plate with the die, in three color combinations for different backgrounds.

Typography

Outfit
Headings and prices
Plus Jakarta Sans
Body text, labels and UI

Design system

Base colors are never used directly on screens: each one goes through a token named after its role (background, text, action, state). Every piece of UI text uses one of the 14 styles.

  • 39base values in use
  • 36tokens in use
  • 14text styles

Covers

Ten made-up games with their own covers, built as components to fill the catalog without using real brands.

Components

Buttons, chips and badges, documented with their variants. White text only goes on terracotta or darker; orange gets dark text to meet AA contrast.

08 · Usability testing

Five participants, five tasks, all completed

Moderated 15-minute sessions with the high-fidelity prototype, thinking aloud. Five people aged 19 to 64 took part, three men and two women.

Success rate

25/25

tasks completed without help: all five tasks, by all five participants.

Ease of use

94/100

on an SUS-style usability questionnaire, in its eight-question version.

Recommendation

9/10

average likelihood of recommending Boardos to a friend. All five answered 8 or higher.

Confidence

8.8/10

average confidence in choosing a good gift with the quiz.

The tasks

A full visit, from gift idea to confirmation

  1. T1

    Use “Find your game” to choose a gift for someone who has never played.

    5 of 5
  2. T2

    Find Reinos de Ámbar and open its page.

    5 of 5
  3. T3

    Say how many players it’s for, how long it lasts, whether it works for a 10-year-old, and how hard it is.

    5 of 5
  4. T4

    Add it to the cart and say the total, how many items are in it, and how much shipping costs.

    5 of 5
  5. T5

    Complete the purchase and say the order number and delivery date.

    5 of 5

One participant took a while on task 4 looking for how to scroll. I discarded it as a finding: the Figma preview doesn’t show the scrollbar a browser does.

What they liked

  • The covers, the color palette and the site’s visual identity.
  • How familiar it felt next to platforms like Amazon.
  • How easy it was to add a product to the order.
  • The way each game’s information is laid out.

What they asked for

“It would be nice to see which option is selected in the quiz.”
“I’d like the quiz to go deeper.”

Iteration after testing

The quiz, deeper and with your answers in view

Both requests pointed to the same place, so I built out the full quiz.

Step 1 · Players

Step 3 · Time

Step 5 · Budget

  • Five complete steps

    Players, ages, time, play style and budget, each with its own screen and options.

  • Answers always in view

    The “Your answers” panel and the step bar show what’s been chosen and what’s left.

  • Results that narrow down

    The list goes from 128 games to 37 and then to 12 as you answer, sorted by match.

  • Made for gifting

    The first step asks whether it’s a gift, and the ages step asks whether the person has played before.

09 · Wrap-up

What I learned and what’s next

What I learned

Filtering by players and duration is worth more than a large catalog.

And designing for Colombia changes the checkout: PSE and guest checkout aren’t extras, they’re the main path.

Next steps

  • Test the new quiz in a second round, with the full ten-question SUS questionnaire.
  • Design the mobile version, because Laura shops from her phone.
  • Design empty and error states, the mega menu and the mini cart.
  • Add focus and pressed states to the buttons.

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